WebbPlayerAdded. This event fires when a player enters the game. Basic Usage. local Players = game: GetService ("Players") Players. PlayerAdded: Connect (function (player) print (player. Name.." has joined the game!") end) In the first line, we assign the Players service to a variable Players. Webb24 sep. 2024 · An event allows other objects to get notified about an action that happened in the game. For example, we can be notified of when a player touched a particular object by listening to the Touched event of …
I just started coding in lua-roblox, and I face attempt to index nil ...
WebbYou can get a table of current Player objects using Players:GetPlayers (); again, use this instead of Instance:GetChildren (). To detect the addition of Player objects, it is … Webbdon't use findfirstchild for things you already know exists. it's meant to be used to finding if something is an instance. the first argument in the playeradded event is just the player instance so instead you would replace it with player. try this line local char = workspace [ player.Name] what are you trying to do to that character anyway? common ground outreach
How do you get a (non-local) player
Webb9 apr. 2024 · How should I do playerAdded, player.CharacterAdded Events? Should I make 1 event in the script that requires all modules, and then use a for loop to loop through the modules and call the playerAdded function? as you see here this is inside the script, so theres only 1 playerAdded/CharacterAdded event throughout the whole server side Webb27 mars 2024 · What I would do is convert this to a regular script, use the PlayerAddedevent and then use the parameter it gives you to use the Chattedevent, and you would have to use HeartBeatrather than RenderStepped, which should’ve been done anyways as that is ran after physics calculations. Webb10 juli 2024 · Hi! So I’m trying to make players invisible even if they reset/a new player joins. This is not working for some reason. After respawning, the player is visible again. Code: (I don’t think the full code is necessary) game.Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function(char) if isInvisible then changeTransparencyTo1() … common ground outreach ministry